RICHMOND, Va. (WRIC) — Researchers at Virginia Commonwealth University (VCU) used data from a 2002 game show to teach a computer how to tell if someone is lying.
“Human behavior is rich in cues to deception and trust,” said Xunyu Chen, assistant professor in the VCU School of Business' Department of Information Systems. “use” [artificial intelligence methods]Information sources such as machine learning and deep learning can more effectively leverage these sources for decision making. ”
Chen and his team used new data from the American game show “Friend or Foe?” prisoner's dilemma. According to the university, the Prisoner's Dilemma is a game theory study that explores how two people can benefit by cooperating, or how they might suffer if they fail to cooperate.
A university spokesperson said the high-stakes deception seen on game shows “requires more cognitive resources for behavioral management.” Furthermore, significant rewards or punishments associated with high-stakes decisions can also induce stronger emotional and behavioral changes in faces, words, and other cues.
A spokesperson for the university said, “Researchers and practitioners will use the results of this study to analyze human behavior in high-stakes situations such as presidential debates, business negotiations, and courtrooms, and to analyze deception and self-incrimination. We can foresee the protection of interests.”